Saturday, December 31, 2011

Sci-Fi Hallway

Whoa, it's been a while! A new scene I'm working on, based on a concept piece for Natural Selection (not my concept). My goal is to fit all of my textures in a 1024 sized UV map. Almost done modeling out the meshes, then it's off to hi-poly modeling/baking!




Tuesday, May 24, 2011

Workbench Set





A project I worked on in the last few weeks.

Tuesday, March 29, 2011

Final Pass




Thanks for all the crits guys, calling this one done. C&C is still welcomed though :)

Monday, March 28, 2011

Right Lane Closed Ahead!




Finalized textures, adjusted lighting and lightmass settings to get better shadows, images are hi-res tiled shots from UDK. C&C welcomed as always :)

Textures



Still have some work to do on this; the textures need another pass of details and tweaks, lighting needs to be adjusted. C&C welcomed as always :)

Thursday, March 24, 2011

Right Lane Closed Ahead!




Need to add some props to my portfolio, so a couple of work in progress shots for a mini scene I'm making. I plan on putting it all together in UDK. C&C welcomed :)

Thursday, March 10, 2011

Poly-Paint Practice


So I needed to learn and practice poly painting in Z-brush before continuing the Water Hut scene. C-Squared allows me to practice this technique, and it's pretty cool. First pass textures on this little scene for our cell-phone game. More work to do, stay tuned!

Friday, February 18, 2011

Water Hut the Revenge!

Okay, did some geo work, almost ready get into texturing.


I'm debating if I want to import meshes into ZBrush to polypaint and do some minor normal work, or keep it strictly handpainted textures within Photoshop with just diffuse and spec. I just watched a tutorial and learned how to polypaint, so maybe this could be a good practice scene for that technique.

Any C&C is welcomed, thank you :)

Wednesday, February 16, 2011

Plant Done

Final SS's taken with UDK's hi res tildeshot. Thanks to everyone for your critics, I'm moving on to finish the water hut :)






Tuesday, February 15, 2011

Almost there



Leaves have been slightly desaturated, added dirt grunge to the inside pot rim, and the green leaves have more variation to them. Changed the platform to tiles to match the concept. I'm going to create a vertex paint material for the tile, I'd like to have some dirty water puddles next to it so it looks like it's been watered recently to add that final touch of polish to the project, then I'm calling it done, over, finite! My water hut has been calling to me :)

Wednesday, February 9, 2011

Plant Update

Textures finalized, going to call this finished. Looking for C&C, please and thanks :)







Concept Thumbs

So me and a couple guys have started work on an iPhone game, exciting! It's going to have gameplay similar to Diablo with an isometric top-down view. The game is being built in Unity, and most of the mechanics are in from what I've been told. I'm responsible for the environments, concept art and 3d assets. I've added a link to our development blog to the right, but here are some ideas I pushed out with my wacom:


Saturday, January 29, 2011

Diffuse worked on some more, created a specular map, and made my first pass normal map. Going to adjust the pot normals to match the photo ref better, but I'm liking the results on the leaves, bamboo, and dirt.




Wednesday, January 19, 2011

Green Leaves




Green leaf placement is done, just going to adjust the red leaves a little to fit the silhouette more. Textures and some geo adjustments coming up in the near future!

Update



Started the green leaf layout, trying to get it as close to the original photos I took of the plant. Taking a quick break then back at it :)

A Side Project

My buddy Austin made a great foliage tutorial for me, so I wanted to create a prop showing what I learned. Here is my first WIP so far, with reference photo included of one of my mom's potted plants in her yard :)
More WIP's to come soon!



Tuesday, January 11, 2011

Water Hut Update

Been slow in progression, but here is an update. Just need to create rope for the top of the hut holding the straw roof together, and some adjustments to geometry to match sillhouette from original concept, then time to texture!




Wednesday, December 15, 2010

New Project

Working on a stylized portfolio, starting with a concept piece from Blizzard for a Diablo 3 scene. Here is my WIP so far!







Tuesday, July 27, 2010

Prop done! Comments and critiques welcomed, will make adjustments for the main scene this will be going into (Pedastal is just for presentation).







AC Unit Texture WIP's

Textures! Color, Normal, Spec, Alpha, all sized at 2048 x 2048 for now.

Monday, July 26, 2010

AC Unit WIP's

Starting on a contemporary scene, warming up with an AC Unit as my first prop. High poly shots followed by low poly shots with my AO/Norm bakes applied. First passes on textures coming up.