Okay, did some geo work, almost ready get into texturing.
I'm debating if I want to import meshes into ZBrush to polypaint and do some minor normal work, or keep it strictly handpainted textures within Photoshop with just diffuse and spec. I just watched a tutorial and learned how to polypaint, so maybe this could be a good practice scene for that technique.
Any C&C is welcomed, thank you :)
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