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Scott Lopez 3D Artist
Tuesday, February 7, 2012
Plugging away at this, just finalized my Max bakes, and am now adding details using NDO2. Just AO and Normals in this shot, taken within UDK. I will develop a Diffuse and Specular map next.
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Welcome!
Scott Lopez
St. Paul, Minnesota, United States
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Here you will find my work in progress.
Please visit my online portfolio for my finished projects at
www.scottlopez3d.com
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